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“Each Archon can choose whether they would like to bear one or both, as well as where to put it.” Urianger makes the bold choice of putting his right on his face perhaps because he wanted “to have it on his forehead like his respected mentor, Louisoix.”īe sure to read the full interview for other specific lore details. “There are two designs for the Archons’ crest: the official one, and a simplified version,” he explains. Oda also addresses why Urianger is the only Archon to have the Archon’s crest on his face. Conversely, the Calamity caused the people of Ishgard to suffer from the severe effects of climate change - causing the state to abandon some of its lands. “While the Lifestream and aetherial currents flow through every corner of the world,” he says, its impact is smaller in areas that are far away from Eorzea, like the Garlean Empire and the Far East. (So, if you’re wondering why we couldn’t just heal the beloved character who dies in Heavensward - now you know).Īdditionally, Oda discusses how the Seventh Umbral Calamity affected the world to differing degrees. For one, he explains that healing and purification is a process done by, “redirecting aether to replenish life force and bolster the target’s natural healing capabilities.” As such, “that magic will not work on targets whose lifeforce is depleted and cannot be replenished, or is suffering from a disease that will not heal naturally.” Healing magic cannot replace that which needs to be treated by alchemical concoctions or surgery. There’s plenty of information he shared that will please those who are heavily invested in Final Fantasy XIV‘s lore.
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FFXIV Director Naoki Yoshida Speaks About Fan Fest, Y’shtola’s Skin Color Changes, and NPC Dating.Xenoblade Voice Actress Implies a New Game is in the Works - Which is True.
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Plus, we need to synchronize everything with the player’s game experience.” “This means we also have to be mindful of whether the story and all related elements can be realized within our game’s design and schedule limitations. are necessary to bring the story to life,” he continues. “Various elements, like character models, backgrounds, animations, music, sound effects, visual effects, quests, cutscenes, battles, etc. This gives the team freedom when writing material such as “Tales from the Shadows.” When writing the game, it’s important for him to keep in mind that the game’s story is “not the final product.” “Written media such as short stories and picture books” have fewer limitations than a video game, he says. As one of the main scenario writers for Final Fantasy XIV, he considers being cognizant of its medium as a video game to be crucial to his process. While many of the 15 questions asked were about the MMORPG’s lore, Oda also discussed the process of creating stories. In a new interview with 4Gamer, Final Fantasy XIV lead story designer Banri Oda answered questions about details both large and obscure.